Flux

Flux is a galaxy effect that is present in all official games (excluding 1v1s and the new player game), it changes on the 1st of every month.

Flux affects games in interesting ways that mix up the metagame from month to month.

Note: Flux is applied when a game is created. If the flux changes, it does not affect in progress games.

Flux Types

Month Description  
January End of cycle Banking rewards are decreased. Banking reward multiplier is reduced from 75 to 50.
February Capturing Star rewards for destroying Economy are increased. Increased from 10 credits to 25 per Economy point.
March Research points from Science are increased. Research contribution from Science is increased from 1 to 2 points per Science.
April Capital Stars have an increased Defender Bonus. Capital Stars have x2 Defender Bonus.
May End of cycle Experimentation rewards are increased. Experimentation reward multiplier is increased from 50 to 100.
June Trade cost is increased to ‘Very Expensive’. 50 credits per technology level.
July Weapons technology is fixed. Weapons technology is fixed at Level 7.
August The Defender Bonus is disabled.  
September Production Cycles are shorter. Production Cycles are shorter by 6 ticks.
October The number of specialist bans is increased. Increased from 3 to 6 bans.
November Increased starting credits and specialist tokens. Credits are increased by x2 (max 3000) and Specialist Tokens are increased by x2 (max 100)
December Gain more rank points from playing games. Rank rewards are increased by x2 on top of any other multipliers (special games grant x2).