Science & Technology
Science infrastructure built at Stars contribute to the overall research amount per tick for the chosen technology that is being researched. More Science infrastructure increases the speed of which new technology is researched.
Open the Research screen to view the current research and set the next research.
The types of technologies are as follows:
The science amount needed to complete a research level
is given by the formula:
- Standard:
50 * expenseConfig * level
- Exponential:
50 * expenseConfig * growthFactor ** (level - 1)
Where expenseConfig
is:
1
for cheap costs.2
for standard costs.4
for expensive costs.8
for very expensive costs.16
for crazy expensive costs.
Where growthFactor
is:
1.25
for soft growth.1.50
for medium growth.1.75
for hard growth.
Scanning
Improves the visible area star a star can see. The higher your scanning, the further you can see.
The equation is (scanning + 1) * lightYear
.
Note: A
lightYear
distance unit is50
.
Hyperspace Range
Improves the distance a carrier can travel in between each waypoint.
The equation is (hyperspace + 1.5) * lightYear
.
Note: A
lightYear
distance unit is50
.
Terraforming
Improves the natural resources at Stars to make infrastructure upgrades cheaper.
The equation for terraformed resources is floor(naturalResource + (5 * terraforming))
.
The equation for infrastructure cost is max(1, floor((baseCost * expenseConfig * (current + 1)) / (terraformedResources / 100)))
.
Where baseCost
is:
50
for Warp Gates.2.5
for Economy.5
for Industry.20
for Science.10
for Carriers.
Where expenseConfig
is:
1
for cheap costs.2
for standard costs.4
for expensive costs.8
for very expensive costs.16
for crazy expensive costs.
Experimentation
Grants a 50
bonus points per level to a random technology each production.
The equation is:
- Standard:
experimentation * 50
- Experimental:
(experimentation * 50) + (0.15 * experimentation * totalScience)
Weapons
Improves the amount of enemy ships destroyed per combat step. Each step, an amount of enemy ships exactly equal to the effective weapons level is destroyed.
Banking
Earns extra credits every production cycle.
The equation is:
- Standard:
(banking * 75) + (0.15 * banking * totalEco)
- Legacy:
banking * 75
Manufacturing
Increases ship production rate on all stars.
A star produces industry * (manufacturing + 5) / tickPerCycle
ships per tick.
Specialists
Increases the number of specialist tokens awarded at the end of a galactic cycle, these are used to hire specialists.
The equation is:
- Standard:
tokens = tech level
- Experimental:
ceil(min(star count * tech level * (2 / stars per player), tech level))